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Name- Tsumi
LJ-
tseutsumi
Email address- tseu_tsumi@yahoo.com
AIM/MSN/YIM (optional)- AIM; tseutsumi
Character, series- Ratchet, Ratchet and Clank series
Character journal-
last_lombax
Character type- ...His name's in the title. Main protagonist.
Digimon partner- Batterymon > Thunderballmon > Metal Mamemon > Mugendramon
D-Comm colours/symbol-

Imported from another RP?- No
Character appearance-
Character age- 20 in human years, unknown in Lombax years
Character personality- Ratchet has changed a lot from the age 16 his current age of 20. He has grown and lost and found the family he's never had. But back in the day, a family was not something he ever thought about. He was a selfish brat who thought only of his own glory, money, and adventure. He had dreams of his own glory which didn't really include anyone else at the time. Working with Clank was for the longest time just a convenience, something he put up with to get what he wanted. A friendship was growing just before Qwark's betrayal and Ratchet felt especially betrayed by Clank since he was the one to dragged him into the trap. Afterward it took a massive shock to knock him out of his want for revenge and his want for glory. After his first adventure, he did learn to see the big picture about things. Though he still had his own selfish desires even though he had grown closer to Clank. Clank would be Ratchet's conscience for a while to come.
Over the next adventures though, Ratchet did learn what it meant to be a hero. He didn't always get the glory or the girl, but he didn't mind too much. He was able to save the universe and the people he cared about. He was also the one making the universe a much better place by getting rid of people like Drek and Vox. He helped to turn Captain Qwark into a hero again and give people hope. Being a hero was it's own reward in a way for him. That was why he wanted to save everyone in DreadZone and not just himself. He wouldn't doom the others or allow himself to fall as his once hero did. He also grew closer to his friends and above all Clank. Clank was his first and best friend and the two were nearly always inseparable. Those two helped to teach each other a lot. Which was why it was so hard for him during this trials with Tachyon. Clank wanted to destroy the one chance Ratchet had to reunite with his people and for Ratchet it hurt quite a lot. But once he saw the danger in the Dimensionator he realized the safety of the universe was greater than his want to see the Lombaxes. And so he gave it up to keep the Lombaxes, his friends, and the Galaxy safe.
But when Clank was taken, Ratchet felt he had lost a part of himself. He again was having those selfish thoughts and drives, even as he was trying to find Clank. Without his robotic friend the darker side of him came out a little more easily and he has less qualms with doing illegal activities to get what he wants or needs. He was able to identify with Alister in his drive to do anything and everything to get to the Great Clock and help the Lombaxes. Though Ratchet would never go as far as Alister did and because of that he feels even more betrayed. He knows he's dead and knowing that it was Alister who killed him. With this and knowing he had only just reunited with Clank and that his friend was choosing to leave him, it will weigh heavily on him. He's going to make friends well enough but inside he will be struggling with his feelings and possibly lean more to his selfish side. His drive to be a hero will still be intact though and he will try to help others when he can, but that doesn't mean he may not ask for something in return. Only time will tell if he can get over these feelings or if they will overpower him.
Digimon personality- Ratchet's partner is actually going to me Mr. Zurkon, a synthenoid robot made to defend it's handler, in this case Ratchet. He was transformed into his partner. Thanks to remaining a robotic digimon through all of his line, Zurkon will quickly grow accustom to his new form, though he will be unhappy to learn that he may not be as powerful as he once was. Mr. Zurkon enjoys fighting and killing things most of all. To him, killing something is the greatest joy he can experience. He is also cocky and has a massive superiority complex, placing himself above all enemies just by encountering them. He has much trash-talking programing and that knowledge passed on to his new form. He also refers to himself in the third person most of the time, rarely referring to himself in the first or second person. He also doesn't give up in a fight unless he is defeated and will account to them as a possible lack of ammo or blame it on Ratchet. He does care about his tamer though as he will become worried or angry should Ratchet be hurt by an enemy. Mr. Zurkon also respects very few power and it is power that he truly respects. So until someone displays their power to him, he may mouth off much more than he should.
Character abilities- Ratchet himself doesn't have many abilities so on top of listing his strengths and weaknesses I will also be listing all of his guns and gadgets and their abilities as well here.
Ratchet himself is a skilled far-range fighter with some moderately good melee fighting skills. Due to his small size he is agile and can do jumps and flips easily, making him a touch opponent to land a hit on at times. He also is fairly strong as he's able to hold weapons as big or bigger than himself and still be able to move around easily. He has good hearing thanks to his ears and being a Lombax is naturally intelligent as well as curious. He has a natural drive to see how things work, modify existing things, or make new ones. He enjoys inventing whatever his brain can conceive. This is the boy who did once make a warp drive out of Blargian scrap metal. Though in the digital world actually finding the things needed to make things for interplanetary travel will be impossible for him. He hates the cold as Lombaxes are desert planet dwelling creatures and he can easily get sick if he is exposed to it too long. He also suffers from insomnia as he is up most of the day but Lombaxes are also naturally nocturnal so at night he has sudden bursts of energy he has no idea what to do with. Expect late nights at the garage with this one.
Now on to his weapons.
Groovibomb Glove The Groovibomb Glove will be by mun-approval only as it's function does inhibit the free-will of it's target. Then the Groobibomb is released, the disco-ball floats into the air and plays rock music as well as displays a bright light show. The music and lights have a hypnotizing effect that brings about sudden spontaneous dancing. This only lasts for about 30-seconds before the ball falls out of the air and explodes, damaging nearby enemies. It also doesn't affect the wielder and gives them time to make a retreat, reload, or get a few good hits in. The bomb is outfitted with four bombs at a time before it is out of ammo. The Groovibomb, a hit at any party. Brought to you by GrummelNet.
OmniWrench Millennium 12 The OmniWrench Mellennium 12, or Omniwrench for short, is Ratchet's main tool and melee weapon. It is a wrench made of ultra-light Teratannium metal and fitted with a hyper grip handle. This gives it a firm grip in Ratchet's hands so disarming him is no easy feat. It comes with a magnetized handle as well so if Ratchet throws the wrench it will return to him like a boomerang. It is also outfitted with a Kinetic Tether, which allows the head of the wrench to come off and attach itself to objects that Ratchet normally can't reach, normally a bold or a piece of magnetized metal. Ratchet and use the tether and the wrench to move large objects as long as they are not bolted down. He can also pick up things with it, such as grenades, and use the wrench to fling them back at enemies.
The Judicator The Judicator is the upgraded version of the Negotiator rocket launcher. The difference here is instead of firing one rocket at a time, the Judicator fires three, two additional rockets at 30 degrees laterally from the center rocket. The other two rockets don't home in on enemies and simply continue straight until they hit something. It is great for crowd control but terrible for one on one battle until Ratchet can manage to get close range with it. The Judicator can be fired 10 times before needing to be reloaded. Best to use when the odds are against you. Brought to you by GrummelNet.
The Constructo Pistol The Constructo Pistol is the main weapon in the Constructo weapons like. It comes with several different upgrade options and can be put together with any combination of the nine. Ratchet, however, will only have access to the three parts he had on the weapon prior to him being pulled. He had the Charge, Beam, and Impactor upgrades. What this does is the gun charged up a beam before firing. It can fire a simple one shot beam or can be charged to fire one beam with the power of ten. The Impactor upgrade make it so said beam exploded when it makes contact with something. The gun has an ammo capacity of 160 meaning it can be fired sixteen times at full charge before it needs to be reloaded. It is a great weapon for a one-on-one battle but horrible for when facing multiple enemies. Brought to you by GrummelNet.
Doom Blades The Doom Blades are the newest edition to the GrummelNet "Smirking Ninja" weapons line. The gun fired buzz saw blades that have been soaked in a high molarity, Raritanium-piercing hydro chloro biocidic acid that is guaranteed to deal damage after the blade has made it's mark. The acid can eat through both metal and organic material but it does so at a slow and rather painful rate. Due to the fact the buzz saws also ricochet around a few times before loosing velocity and falling to the ground, they can land multiple hits on foes, delivering more touches of the acid as well as cuts. The gun can hold 200 buzz saws and fires at about 10 blades per second. Meaning after 20 seconds of continuous fire, it will be out of ammo and need to be reloaded. The ultimate lazy ninja tool brought to you by GrummelNet.
Blizzard Mine Glove The Blizzard Mine Glove is another glove bomb weapons. It allows the wielder to throw small mines about the size of a baseball with spikes on the end. When an enemy gets too close the mine homes in on them and explodes, delivering a chilling blast of freezing agent. The glove can hold about 16 bombs. This freezing agent can do anything from cause a sudden chill to possibly trapped a body part or most of a person in ice, depending on mun-approval. This weapon is an ingenious way for trapping and neutralizing enemies to give yourself time to retreat to attack. Unfortunately the freezing affect won't last longer than roughly 45 seconds or less. Brought to you by GrummelNet.
Chimp-o-Matic The Chimp-o-Matic is GrummelNet's newest transformation weapon. It was designed as a party gag originally by a bored technician. The beam can transform enemies into chimpanzees though the process takes time. The smaller the enemy, the quicker the transformation but the larger the enemy, the longer it takes. The beam has to remain connected on the target the entire duration or the process must be redone from the beginning. After the target it his with the beam long enough in a flash of light they transform. This will only be done with mun-approval of course and last no longer than 60 seconds. Though if the target is organic they will become an organic chimp while if they are robotic they will become a toy monkey. Unlike many other guns, it doesn't need ammo to fire. Brought to you by GrummleNet.
The Constructo Bomb Glove The Constructo Bomb Glove, or Constructo Bomb for short, is the second in the line of the Constructo weapons. This glove comes equipped with 16 bombs and is customizable like the pistol. Just like the pistol though, Ratchet will only have access to the upgrades he had on it when he entered the digital world. He had the Sky Burst upgrade, the Shrapnel upgrade, and the proximity upgrade. This means once the bombs are thrown they won't detonate until someone or something gets too close. Then it explodes with six beams of energy and shrapnel into the air, about up to 10 feet. This helps for targeting flying enemies as well since the sky burst proximity combo allows it to know when something floats over the bombs up to 10 feet above it. It is a great defensive weapons for those flying types. Brought to you by GrummelNet.
The Constructo Shotgun. The Constructo Shotgun is the last weapon in the GrummelNet line of Constructo weapons. This powerful shotgun has many combinations that allow it to have many different purposes in battle. It can fire about 18 shots before it needs to be reloaded. Ratchet can only access the customizable options he had on it when he was pulled into the digital world like the others, meaning he has the Lance, Galvanic, and Choke upgrades. The Lance fires the energy pellets at a fast straight path that can pierce multiple enemies. The Galvanic option electrifies these pellets, giving them a chance to shock and stun enemies (mod-approved of course), and the choke prevents the pellets from spreading so they fire in a more straight path, cutting of the spread damage but helping to deliver a more powerful straight fire shot. Perfect for those big enemies. Brought to you by GrummelNet.
The Dynamo of Doom The Dynamo of Doom is GrummelNet's electro weapon of choice. The gun launches an orb that opens up into an electrical sphere about two feet in diameter that can be controlled remotely by tilting the gun to make it roll in different directions. If the trigger his held, the orb can be charged so it spans 6 feet in diameter but it's speed is greatly decreased due to it's increased size. The Dynamo has about 18 orbs in it and once they are spent, it needs to be reloaded. It is the perfect weapon for those close encounters in tight hallways. Brought to you by GrummelNet.
Plasma Striker The Plasma Striker may look like a crossbow but it is actually an energy sniper rifle. This weapon holds 8 shots total and comes equipped with a scope that can zoom in about 20X, giving Ratchet an easier time hitting enemies from large distances. The scope did have a bio-scanner ability in his world that would highlight weak points on enemies on the scope's view but that function will be damaged and unfixable here in the Digital World. Perfect for getting the first hit during those ambushes. Brought to you by GrummelNet.
Tesla Spikes The Tesla Spikes are a GrummelNet defensive weapon of choice. Just by throwing this spikes they will stick into the ground and zap nearby enemies with electricity. Throwing multiple spikes will create a web of electricity, increasing the range of the shocks and zapping anyone who steps through the web. The glove can hold 8 spikes before it needs to be reloaded. This is a wonderful defense weapon when guarding a perimeter. Brought to you by GrummelNet.
Super Sonic Eruptor The Super Sonic Eruptor is the fully upgraded version of the Sonic Eruptor weapon. This new and improved gun has an adult Xenegote attached to the front of it. It burbs when the trigger is hit, launching a sonic blast from it's mouth as well as releasing toxic droplets of spit. This weapon is great for crowd control and should the tripper be pulled when the Xenegote's cheeks are puffed out, it's burp blast is magnified by ten fold, blasting anything within a 65 degree range of Ratchet. The ultimate weapon for both crowds and grossing out your opponents. It can hold 18 rounds before needing to be reloaded. Brought to you by GrummelNet.
Spiral of Carnage The Spiral of Carnage is GrummelNet's upgraded version of their Spiral of Death. This weapon fires three energy spiral blades that shoot forth about 10 feet and return to the weapon. It's firing speed is much slower than the Spiral of Death as all 3 blades must return to the gun before it can be fired again. It can be fired a total of 18 times before it again needs reloading. The blades vanish once the gun is out of energy to sustain them but will reappear when it is reloaded. This weapon is great for when you're outnumbered and need a bit of slicing assistance. Brought to you by GrummelNet.
One more note on all these guns. Ratchet is coming to the Digital World with full ammo but no extra ammo. He will have to reverse-engineer his ammo to create more with will take time. He also doesn't normally carry extra ammo with him into battle so once the shots are used up the gun is useless until he can get more ammo. Just a note.
Now on to gadgets.
OmniSoaker The OmniSoaker is a gadget that can suck up and shoot out almost any liquid from nectar to water to oil. It is epecially helpful in transporting liquids over great distances while being able to use it along the way. In Dive it can suck up water, oil, and any other liquid as long as it shares a density of liquid and is thicker than water. It can them be shot out in globs until the container is empty.
O2 Mask The O2 mask is simple an oxygen mask that filters oxygen out of water if used underwater or supplies it in space. It will do any the first function as space travel is impossible in the Digital World. Ratchet will be able to use the mast to go underwater for extended periods of time and swim around without the fear of drowning.
The Swingshot The Swingshot is a gadget that allows Ratchet to swing across gaps or to use it like a grappling hook and zoom over chasms. It works much like any other grappling hook and has a range of about 30 feet total. And due to it's Raritanium tether, it isn't going to break easily.
Holo-guise The Holo-guise is a gadget that allows Ratchet to scan a person or being and then transform into a somewhat replica of them. It is only a somewhat replica because then the image is put over Ratchet it takes a form more suited to it's user. Such as when Ratchet used it to turn into Nefarious and remained at his current height. So Ratchet can turn into copies of people but will remain at his height. He must get a full scan of someone to use it though and for now it is set to disguise himself as Nefarious. The disguise will be broken however if Ratchet tries to attack someone with another weapon.
Hoverboots Ratchet's hoverboots were once his fathers and are Lombax made. They allow him to hover at a slow speed or zoom around should he use the thrusters. They can also be used to slow his decent should be be falling. They can go faster should they run over some form of boost panel on the ground but the chance of finding those in the digital world is pretty slim.
Grind Boots The Grind Boots are boots with magnetized bottoms that allow Ratchet to grind along any long metal poles such as grindrails, poles, train lines, and telephone piles.
Gravity Boots The Gravity Boots are magnetized boots that allow Ratchet to walk on metal surfaces as long as it has a magnetic charge. Because of this he can scale walls and even ceilings with ease.
Materializer The Materializer is a gadget that holds all of Ratchet's weapons and Gadgets. It shrinks the weapons and gadgets and stores them on his belt. This is how he is allowed to store and carry all those devices without them weighing him down.
Sample RP-
Ratchet sighed as he worked on the car. He'd been working in the garage for a little bit now and he as already getting a little tired. Why was everyone still using this limited technology. And why wasn't he allowed to upgrade them? Sure the parts were scarce but he could do it. Regulations and all that. This was why he wasn't a member of the Polaris Defense Force. He was better as a freelance hero in the end of the day but freelance work didn't always get one paid. Nope. He could go to the Death Arena but he needed ammo for that and again, making his type of ammo cost money and parts. So in the end he really had nowhere else to turn. DATS was really his only source for the resources he needed while not betraying his morals. But that didn't mean he was completely happy. There was a war going on and he was stuck in the garage while his app for Heavy Squad was looked at. And with his past transgressions with sneaking into the weapons storage he may not be approved. Darn it all. At least he had good co-workers. Haku was nice and he and Dart got along well enough. Plus this place did give him an outlet for his insomnia. He just couldn't sleep most of the time at night. It was hard to fall asleep and it wasn't always restful. He really wished he knew why but he never really got the chance to see a doctor about it. Oh well. It helped productivity in the end and he'd lived with it all his life. 20 years of insomnia wasn't anything to worry about right now. He went back to work, focusing on it instead of anything else. Work took his mind off things and that's what he wanted most, he just wished something more exciting would come alone.
Sample journal entry-
[Video]
[The video comes on to show a strange looking creature, that some may mistake for a kitty, staring at the screen. He blinks a few times and waves before tapping the glass. Sitting on his shoulder is a Batterymon that seems rather ticked off about something.]
Is this things on? I hope so. Anyway. Hello everyone. My name is Ratchet and this guy on my shoulder is Mr. Zurkon. Apparently I'm supposed to make a introduction post, or that's what the doctor's said anyone. So hi. I guess we're happy to be here in this Digital World or whatever.
Mr. Zurkon does not like this work. It has given Mr. Zurkon a stupid body. I will crush this tree in the name of the Almighty Mr. Zurkon!
Calm down. I'm sure we can fix something for you. Maybe give you a laser arm again.
Mr. Zurkon would much appreciate that measly furball.
Good. So does anyone know where I can find some work? I'm a pretty good ship mechanic and a bit of a freelance inventor. Oh, I can also do some hero work if anyone has any need for that too. So just let me know if you need anything.
Mr. Zurkon is not interested in money. His currency is pain. Mr. Zurkon wishes only to kill!
Yeah, I know Mr. Zurkon. Cool your jets and we'll do something about that.
Mr. Zukon no longer has jets. If the tree can hear Mr. Zurkon, he will find you and burn you to the ground and dance upon your ashes!
[Ratchet just sighs and cuts the video feed.]
LJ-
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Email address- tseu_tsumi@yahoo.com
AIM/MSN/YIM (optional)- AIM; tseutsumi
Character, series- Ratchet, Ratchet and Clank series
Character journal-
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Character type- ...His name's in the title. Main protagonist.
Digimon partner- Batterymon > Thunderballmon > Metal Mamemon > Mugendramon
D-Comm colours/symbol-

Imported from another RP?- No
Character appearance-

Character age- 20 in human years, unknown in Lombax years
Character personality- Ratchet has changed a lot from the age 16 his current age of 20. He has grown and lost and found the family he's never had. But back in the day, a family was not something he ever thought about. He was a selfish brat who thought only of his own glory, money, and adventure. He had dreams of his own glory which didn't really include anyone else at the time. Working with Clank was for the longest time just a convenience, something he put up with to get what he wanted. A friendship was growing just before Qwark's betrayal and Ratchet felt especially betrayed by Clank since he was the one to dragged him into the trap. Afterward it took a massive shock to knock him out of his want for revenge and his want for glory. After his first adventure, he did learn to see the big picture about things. Though he still had his own selfish desires even though he had grown closer to Clank. Clank would be Ratchet's conscience for a while to come.
Over the next adventures though, Ratchet did learn what it meant to be a hero. He didn't always get the glory or the girl, but he didn't mind too much. He was able to save the universe and the people he cared about. He was also the one making the universe a much better place by getting rid of people like Drek and Vox. He helped to turn Captain Qwark into a hero again and give people hope. Being a hero was it's own reward in a way for him. That was why he wanted to save everyone in DreadZone and not just himself. He wouldn't doom the others or allow himself to fall as his once hero did. He also grew closer to his friends and above all Clank. Clank was his first and best friend and the two were nearly always inseparable. Those two helped to teach each other a lot. Which was why it was so hard for him during this trials with Tachyon. Clank wanted to destroy the one chance Ratchet had to reunite with his people and for Ratchet it hurt quite a lot. But once he saw the danger in the Dimensionator he realized the safety of the universe was greater than his want to see the Lombaxes. And so he gave it up to keep the Lombaxes, his friends, and the Galaxy safe.
But when Clank was taken, Ratchet felt he had lost a part of himself. He again was having those selfish thoughts and drives, even as he was trying to find Clank. Without his robotic friend the darker side of him came out a little more easily and he has less qualms with doing illegal activities to get what he wants or needs. He was able to identify with Alister in his drive to do anything and everything to get to the Great Clock and help the Lombaxes. Though Ratchet would never go as far as Alister did and because of that he feels even more betrayed. He knows he's dead and knowing that it was Alister who killed him. With this and knowing he had only just reunited with Clank and that his friend was choosing to leave him, it will weigh heavily on him. He's going to make friends well enough but inside he will be struggling with his feelings and possibly lean more to his selfish side. His drive to be a hero will still be intact though and he will try to help others when he can, but that doesn't mean he may not ask for something in return. Only time will tell if he can get over these feelings or if they will overpower him.
Digimon personality- Ratchet's partner is actually going to me Mr. Zurkon, a synthenoid robot made to defend it's handler, in this case Ratchet. He was transformed into his partner. Thanks to remaining a robotic digimon through all of his line, Zurkon will quickly grow accustom to his new form, though he will be unhappy to learn that he may not be as powerful as he once was. Mr. Zurkon enjoys fighting and killing things most of all. To him, killing something is the greatest joy he can experience. He is also cocky and has a massive superiority complex, placing himself above all enemies just by encountering them. He has much trash-talking programing and that knowledge passed on to his new form. He also refers to himself in the third person most of the time, rarely referring to himself in the first or second person. He also doesn't give up in a fight unless he is defeated and will account to them as a possible lack of ammo or blame it on Ratchet. He does care about his tamer though as he will become worried or angry should Ratchet be hurt by an enemy. Mr. Zurkon also respects very few power and it is power that he truly respects. So until someone displays their power to him, he may mouth off much more than he should.
Character abilities- Ratchet himself doesn't have many abilities so on top of listing his strengths and weaknesses I will also be listing all of his guns and gadgets and their abilities as well here.
Ratchet himself is a skilled far-range fighter with some moderately good melee fighting skills. Due to his small size he is agile and can do jumps and flips easily, making him a touch opponent to land a hit on at times. He also is fairly strong as he's able to hold weapons as big or bigger than himself and still be able to move around easily. He has good hearing thanks to his ears and being a Lombax is naturally intelligent as well as curious. He has a natural drive to see how things work, modify existing things, or make new ones. He enjoys inventing whatever his brain can conceive. This is the boy who did once make a warp drive out of Blargian scrap metal. Though in the digital world actually finding the things needed to make things for interplanetary travel will be impossible for him. He hates the cold as Lombaxes are desert planet dwelling creatures and he can easily get sick if he is exposed to it too long. He also suffers from insomnia as he is up most of the day but Lombaxes are also naturally nocturnal so at night he has sudden bursts of energy he has no idea what to do with. Expect late nights at the garage with this one.
Now on to his weapons.
Groovibomb Glove The Groovibomb Glove will be by mun-approval only as it's function does inhibit the free-will of it's target. Then the Groobibomb is released, the disco-ball floats into the air and plays rock music as well as displays a bright light show. The music and lights have a hypnotizing effect that brings about sudden spontaneous dancing. This only lasts for about 30-seconds before the ball falls out of the air and explodes, damaging nearby enemies. It also doesn't affect the wielder and gives them time to make a retreat, reload, or get a few good hits in. The bomb is outfitted with four bombs at a time before it is out of ammo. The Groovibomb, a hit at any party. Brought to you by GrummelNet.
OmniWrench Millennium 12 The OmniWrench Mellennium 12, or Omniwrench for short, is Ratchet's main tool and melee weapon. It is a wrench made of ultra-light Teratannium metal and fitted with a hyper grip handle. This gives it a firm grip in Ratchet's hands so disarming him is no easy feat. It comes with a magnetized handle as well so if Ratchet throws the wrench it will return to him like a boomerang. It is also outfitted with a Kinetic Tether, which allows the head of the wrench to come off and attach itself to objects that Ratchet normally can't reach, normally a bold or a piece of magnetized metal. Ratchet and use the tether and the wrench to move large objects as long as they are not bolted down. He can also pick up things with it, such as grenades, and use the wrench to fling them back at enemies.
The Judicator The Judicator is the upgraded version of the Negotiator rocket launcher. The difference here is instead of firing one rocket at a time, the Judicator fires three, two additional rockets at 30 degrees laterally from the center rocket. The other two rockets don't home in on enemies and simply continue straight until they hit something. It is great for crowd control but terrible for one on one battle until Ratchet can manage to get close range with it. The Judicator can be fired 10 times before needing to be reloaded. Best to use when the odds are against you. Brought to you by GrummelNet.
The Constructo Pistol The Constructo Pistol is the main weapon in the Constructo weapons like. It comes with several different upgrade options and can be put together with any combination of the nine. Ratchet, however, will only have access to the three parts he had on the weapon prior to him being pulled. He had the Charge, Beam, and Impactor upgrades. What this does is the gun charged up a beam before firing. It can fire a simple one shot beam or can be charged to fire one beam with the power of ten. The Impactor upgrade make it so said beam exploded when it makes contact with something. The gun has an ammo capacity of 160 meaning it can be fired sixteen times at full charge before it needs to be reloaded. It is a great weapon for a one-on-one battle but horrible for when facing multiple enemies. Brought to you by GrummelNet.
Doom Blades The Doom Blades are the newest edition to the GrummelNet "Smirking Ninja" weapons line. The gun fired buzz saw blades that have been soaked in a high molarity, Raritanium-piercing hydro chloro biocidic acid that is guaranteed to deal damage after the blade has made it's mark. The acid can eat through both metal and organic material but it does so at a slow and rather painful rate. Due to the fact the buzz saws also ricochet around a few times before loosing velocity and falling to the ground, they can land multiple hits on foes, delivering more touches of the acid as well as cuts. The gun can hold 200 buzz saws and fires at about 10 blades per second. Meaning after 20 seconds of continuous fire, it will be out of ammo and need to be reloaded. The ultimate lazy ninja tool brought to you by GrummelNet.
Blizzard Mine Glove The Blizzard Mine Glove is another glove bomb weapons. It allows the wielder to throw small mines about the size of a baseball with spikes on the end. When an enemy gets too close the mine homes in on them and explodes, delivering a chilling blast of freezing agent. The glove can hold about 16 bombs. This freezing agent can do anything from cause a sudden chill to possibly trapped a body part or most of a person in ice, depending on mun-approval. This weapon is an ingenious way for trapping and neutralizing enemies to give yourself time to retreat to attack. Unfortunately the freezing affect won't last longer than roughly 45 seconds or less. Brought to you by GrummelNet.
Chimp-o-Matic The Chimp-o-Matic is GrummelNet's newest transformation weapon. It was designed as a party gag originally by a bored technician. The beam can transform enemies into chimpanzees though the process takes time. The smaller the enemy, the quicker the transformation but the larger the enemy, the longer it takes. The beam has to remain connected on the target the entire duration or the process must be redone from the beginning. After the target it his with the beam long enough in a flash of light they transform. This will only be done with mun-approval of course and last no longer than 60 seconds. Though if the target is organic they will become an organic chimp while if they are robotic they will become a toy monkey. Unlike many other guns, it doesn't need ammo to fire. Brought to you by GrummleNet.
The Constructo Bomb Glove The Constructo Bomb Glove, or Constructo Bomb for short, is the second in the line of the Constructo weapons. This glove comes equipped with 16 bombs and is customizable like the pistol. Just like the pistol though, Ratchet will only have access to the upgrades he had on it when he entered the digital world. He had the Sky Burst upgrade, the Shrapnel upgrade, and the proximity upgrade. This means once the bombs are thrown they won't detonate until someone or something gets too close. Then it explodes with six beams of energy and shrapnel into the air, about up to 10 feet. This helps for targeting flying enemies as well since the sky burst proximity combo allows it to know when something floats over the bombs up to 10 feet above it. It is a great defensive weapons for those flying types. Brought to you by GrummelNet.
The Constructo Shotgun. The Constructo Shotgun is the last weapon in the GrummelNet line of Constructo weapons. This powerful shotgun has many combinations that allow it to have many different purposes in battle. It can fire about 18 shots before it needs to be reloaded. Ratchet can only access the customizable options he had on it when he was pulled into the digital world like the others, meaning he has the Lance, Galvanic, and Choke upgrades. The Lance fires the energy pellets at a fast straight path that can pierce multiple enemies. The Galvanic option electrifies these pellets, giving them a chance to shock and stun enemies (mod-approved of course), and the choke prevents the pellets from spreading so they fire in a more straight path, cutting of the spread damage but helping to deliver a more powerful straight fire shot. Perfect for those big enemies. Brought to you by GrummelNet.
The Dynamo of Doom The Dynamo of Doom is GrummelNet's electro weapon of choice. The gun launches an orb that opens up into an electrical sphere about two feet in diameter that can be controlled remotely by tilting the gun to make it roll in different directions. If the trigger his held, the orb can be charged so it spans 6 feet in diameter but it's speed is greatly decreased due to it's increased size. The Dynamo has about 18 orbs in it and once they are spent, it needs to be reloaded. It is the perfect weapon for those close encounters in tight hallways. Brought to you by GrummelNet.
Plasma Striker The Plasma Striker may look like a crossbow but it is actually an energy sniper rifle. This weapon holds 8 shots total and comes equipped with a scope that can zoom in about 20X, giving Ratchet an easier time hitting enemies from large distances. The scope did have a bio-scanner ability in his world that would highlight weak points on enemies on the scope's view but that function will be damaged and unfixable here in the Digital World. Perfect for getting the first hit during those ambushes. Brought to you by GrummelNet.
Tesla Spikes The Tesla Spikes are a GrummelNet defensive weapon of choice. Just by throwing this spikes they will stick into the ground and zap nearby enemies with electricity. Throwing multiple spikes will create a web of electricity, increasing the range of the shocks and zapping anyone who steps through the web. The glove can hold 8 spikes before it needs to be reloaded. This is a wonderful defense weapon when guarding a perimeter. Brought to you by GrummelNet.
Super Sonic Eruptor The Super Sonic Eruptor is the fully upgraded version of the Sonic Eruptor weapon. This new and improved gun has an adult Xenegote attached to the front of it. It burbs when the trigger is hit, launching a sonic blast from it's mouth as well as releasing toxic droplets of spit. This weapon is great for crowd control and should the tripper be pulled when the Xenegote's cheeks are puffed out, it's burp blast is magnified by ten fold, blasting anything within a 65 degree range of Ratchet. The ultimate weapon for both crowds and grossing out your opponents. It can hold 18 rounds before needing to be reloaded. Brought to you by GrummelNet.
Spiral of Carnage The Spiral of Carnage is GrummelNet's upgraded version of their Spiral of Death. This weapon fires three energy spiral blades that shoot forth about 10 feet and return to the weapon. It's firing speed is much slower than the Spiral of Death as all 3 blades must return to the gun before it can be fired again. It can be fired a total of 18 times before it again needs reloading. The blades vanish once the gun is out of energy to sustain them but will reappear when it is reloaded. This weapon is great for when you're outnumbered and need a bit of slicing assistance. Brought to you by GrummelNet.
One more note on all these guns. Ratchet is coming to the Digital World with full ammo but no extra ammo. He will have to reverse-engineer his ammo to create more with will take time. He also doesn't normally carry extra ammo with him into battle so once the shots are used up the gun is useless until he can get more ammo. Just a note.
Now on to gadgets.
OmniSoaker The OmniSoaker is a gadget that can suck up and shoot out almost any liquid from nectar to water to oil. It is epecially helpful in transporting liquids over great distances while being able to use it along the way. In Dive it can suck up water, oil, and any other liquid as long as it shares a density of liquid and is thicker than water. It can them be shot out in globs until the container is empty.
O2 Mask The O2 mask is simple an oxygen mask that filters oxygen out of water if used underwater or supplies it in space. It will do any the first function as space travel is impossible in the Digital World. Ratchet will be able to use the mast to go underwater for extended periods of time and swim around without the fear of drowning.
The Swingshot The Swingshot is a gadget that allows Ratchet to swing across gaps or to use it like a grappling hook and zoom over chasms. It works much like any other grappling hook and has a range of about 30 feet total. And due to it's Raritanium tether, it isn't going to break easily.
Holo-guise The Holo-guise is a gadget that allows Ratchet to scan a person or being and then transform into a somewhat replica of them. It is only a somewhat replica because then the image is put over Ratchet it takes a form more suited to it's user. Such as when Ratchet used it to turn into Nefarious and remained at his current height. So Ratchet can turn into copies of people but will remain at his height. He must get a full scan of someone to use it though and for now it is set to disguise himself as Nefarious. The disguise will be broken however if Ratchet tries to attack someone with another weapon.
Hoverboots Ratchet's hoverboots were once his fathers and are Lombax made. They allow him to hover at a slow speed or zoom around should he use the thrusters. They can also be used to slow his decent should be be falling. They can go faster should they run over some form of boost panel on the ground but the chance of finding those in the digital world is pretty slim.
Grind Boots The Grind Boots are boots with magnetized bottoms that allow Ratchet to grind along any long metal poles such as grindrails, poles, train lines, and telephone piles.
Gravity Boots The Gravity Boots are magnetized boots that allow Ratchet to walk on metal surfaces as long as it has a magnetic charge. Because of this he can scale walls and even ceilings with ease.
Materializer The Materializer is a gadget that holds all of Ratchet's weapons and Gadgets. It shrinks the weapons and gadgets and stores them on his belt. This is how he is allowed to store and carry all those devices without them weighing him down.
Sample RP-
Ratchet sighed as he worked on the car. He'd been working in the garage for a little bit now and he as already getting a little tired. Why was everyone still using this limited technology. And why wasn't he allowed to upgrade them? Sure the parts were scarce but he could do it. Regulations and all that. This was why he wasn't a member of the Polaris Defense Force. He was better as a freelance hero in the end of the day but freelance work didn't always get one paid. Nope. He could go to the Death Arena but he needed ammo for that and again, making his type of ammo cost money and parts. So in the end he really had nowhere else to turn. DATS was really his only source for the resources he needed while not betraying his morals. But that didn't mean he was completely happy. There was a war going on and he was stuck in the garage while his app for Heavy Squad was looked at. And with his past transgressions with sneaking into the weapons storage he may not be approved. Darn it all. At least he had good co-workers. Haku was nice and he and Dart got along well enough. Plus this place did give him an outlet for his insomnia. He just couldn't sleep most of the time at night. It was hard to fall asleep and it wasn't always restful. He really wished he knew why but he never really got the chance to see a doctor about it. Oh well. It helped productivity in the end and he'd lived with it all his life. 20 years of insomnia wasn't anything to worry about right now. He went back to work, focusing on it instead of anything else. Work took his mind off things and that's what he wanted most, he just wished something more exciting would come alone.
Sample journal entry-
[Video]
[The video comes on to show a strange looking creature, that some may mistake for a kitty, staring at the screen. He blinks a few times and waves before tapping the glass. Sitting on his shoulder is a Batterymon that seems rather ticked off about something.]
Is this things on? I hope so. Anyway. Hello everyone. My name is Ratchet and this guy on my shoulder is Mr. Zurkon. Apparently I'm supposed to make a introduction post, or that's what the doctor's said anyone. So hi. I guess we're happy to be here in this Digital World or whatever.
Mr. Zurkon does not like this work. It has given Mr. Zurkon a stupid body. I will crush this tree in the name of the Almighty Mr. Zurkon!
Calm down. I'm sure we can fix something for you. Maybe give you a laser arm again.
Mr. Zurkon would much appreciate that measly furball.
Good. So does anyone know where I can find some work? I'm a pretty good ship mechanic and a bit of a freelance inventor. Oh, I can also do some hero work if anyone has any need for that too. So just let me know if you need anything.
Mr. Zurkon is not interested in money. His currency is pain. Mr. Zurkon wishes only to kill!
Yeah, I know Mr. Zurkon. Cool your jets and we'll do something about that.
Mr. Zukon no longer has jets. If the tree can hear Mr. Zurkon, he will find you and burn you to the ground and dance upon your ashes!
[Ratchet just sighs and cuts the video feed.]